A Look at the Demo: Clive Barkers' Undying
I’ve only been able to grab the demo on this one and it is huge. This one weighs in at nearly 100 megabytes! Of late, a 100 meg download is almost common place. As time progresses the demos get larger and larger, it must be a pain in the gluteus maximus to have a dial-up connection to the net.
Back to the game, Electronic Arts elected to use a modified version of the unreal Tournament engine and it is well suited to Undying. Some of the interior architectures are simply stunningly rendered, realistic is a word that pops to mind. The game is really a visual feast. With huge textures and 32-bit color support you might find it dragging on your machine if you don’t have the horses. Fortunately, my Radeon 64meg DDR video card can handle this Undying beast.
The monster models are complex and elaborate. Arguably, they are some of the best models created for a PC game. Including those created for Quake III.
As for the gameplay, it’s pretty much a typical first person shooter but with a touch of horror. Horror-meister Clive Barker was brought in to help with the creepy atmosphere and it works. Some of the scarier moments involve not what you see but rather what you hear. You often hear enemies before you see them and when you’re playing this game the first time around it is spooky! Sometimes you’ll hear disembodied voices and then you’re on alert only to …